Ghost of Tsushima called racist by Kpop fans but Japanese people love it

Discussion in 'Video Games & Tech' started by Meisterk, Jul 21, 2020.

  1. Meisterk

    Meisterk Once Cult Member

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    Ghost of Tsushima is receiving raving reviews but Kpop fans think Sucker Punch is racist and have no right to create a game about Japanese culture.

    Unlike The Last of Us Part II, Ghost of Tsushima is receiving stellar reviews from users, even YouTube superstar Felix “PewDiePie” Kjellberg has given the game two thumbs up. Sadly, a handful of Kpop fans are trying to cancel the game for its alleged racism.

    The Ghost of Tsushima is largely inspired by classic Japanese cinema. As a matter of fact, it was revealed that the developers intensely studied Akira Kurosaw’s work during the game’s development, and it really shows.

    Not only is there an option to play the entire game in black and white cinematic mode to give it that classic samurai movie feel, but the original recorded voice lines were done by very talented Japanese actors.

    Japanese actor Daisuke Tsuji — who appeared in the Clint Eastwood blockbuster Letters From Iwo Jima — gives an amazing performance as the Ghost of Tsushima protagonist Jin Sakai, and not only does he just provide the voice work, but his likeness is also used.

    [​IMG]
    Ghost of Tsushima is not racist. Jin Sakai voice Japanese actor and voice actor Daisuke Tsuji.

    However, despite Sucker Punch delivering an amazing game with a story that is largely respectful to the genre, Kpop fans don’t think the game should exist.

    “White men making a game about Japanese history is cultural appropriation at it’s finest. Can white people just die already?” One anonymous Twitter user with a BTS profile picture tweeted.

    “Ugh, can they [Sucker Punch] like not be racist? Literally capitalising on Japanese culture. I’m so done with Sony,” another fellow Kpop fan said.

    “Listen up, white folk. We know you don’t have a culture of your own and your history is filled with racism and bloodshed but stop appropriating other cultures. Racist pigs!”

    While some Kpop fans are outraged that an American developer, Sucker Punch, would dare make a game about another culture, Japanese gamers don’t seem to mind too much. Ghost of Tsushima is super well received in Japan and is receiving amazing reviews across the pond.

    [​IMG]
    Ghost of Tsushima well received in Japan. Dev team (Sucker Punch) is very talented and very diverse.

    One thing that these Kpop fans are quick to forget is that, despite being an American developer, Sucker Punch has many talented creators with diverse cultural backgrounds. To simply refer to them as ‘white men’ simply because they are American is ignorant and racist.

    rest of the article



     
  2. StCatMouse

    StCatMouse Idol

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    That's the problem right there.
     
  3. voidending

    voidending Super Rookie

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    Mongrels and their savior complex. They really think they're representatives of some just cause or something. They can suck it. lmao
     
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  4. cherry-boy

    cherry-boy Elite

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    Can't these people just go away? Most of them aren't even the target audience!

    And that's the key phrase that the video game industry, music industry, Hollywood, and everybody in general trying to sell something needs to understand: Target audience.
     
  5. StCatMouse

    StCatMouse Idol

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    Yakuza Director Praises Ghost of Tsushima, Says Japan Should've Made It

    Toshihiro Nagoshi, Sega’s executive director of the Yakuza games, has many good things to say about Ghost of Tsushima.

    Ghost of Tsushima is a worldwide hit, and it has been well received in Japan. In a recent Sega livestream (via Hachima), Nagoshi was asked about his thoughts regarding the game’s success.

    “To be honest, we [Japan] were beaten,” he replied with a chuckle. “Yeah, of course, we’re losing. Honestly, I think that’s a game that should be made in Japan.” But, he continued, you can tell that the developers did a massive amount of research.

    Not everything in the game is accurate, such as even basic, non-historical things like when particular flowers bloom is wrong. As I previously mentioned, there are things the game bungles for the time period (sake brewing, for example). However, this game is not a historical documentary, which is also true for many Japanese-made TV shows and movies. These too take tremendous liberties with history, just as Hollywood movies do. But yes, Sucker Punch did do research, visited Tsushima, and worked with Japanese partners and consultants while developing the game to create something that Japanese players could actually enjoy.

    Nagoashi found the game very impressive—and, for him, not merely on the surface. “The Kurosawa Mode doesn’t simply change the color [to black and white], but has more of a technical approach by properly changing the number of frames to that in old movies.”

    “Foreigners who tickle the fancy of Japanese people more than Japanese people are...rather amazing, no?” Nagoshi added, “There’s like a notion that Westerners don’t understand things (about Japan), but that hypothesis itself is mistaken.”

    The Sega exec also praised other elements about the game, including the directional wind, and how the game offers players the ability to explore in a natural way while balancing a story without a heavy guiding hand. “It’s so great,” he said.

    “I don’t know the actors who did the motion capture, but the care given to their expressions is impressive,” Nagoshi continued, adding that the performances were outstanding. He was also impressed with the glances and looks the characters give during cutscenes. He pointed out that, at Sega, this was something his team aimed for, explaining that this sort of detail of time-consuming.

    “The protagonist [Jin] isn’t a particularly handsome lead, don’t you think? At your typical [Japanese] company, if you showed concept art for a character like him, I don’t think it would be approved.” The marketing team, he continued, would offer all this data stating why such a lead character was a bad idea, and that would be the end of a lead like Jin. Nagoshi thought it was amazing that such a protagonist was the lead character.“All this money and development time is being spent on this middle-aged dude.” He applauded the resolve to entrust things in such a character. From what Nagoshi said, it doesn’t seem like that would be possible in Japan. Perhaps he thinks game companies would prefer a younger protagonist, which is certainly more common in Japanese games.

    “There are numerous things I bow my head to, like aiming at setting a game in that time period...I could go on and on,” said Nagoshi. “I feel an earnest sense of a job well done.”

    Source: Kotaku
     
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  6. possiblymad

    possiblymad Once Cult Co-Leader

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    PREACH
     
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  7. possiblymad

    possiblymad Once Cult Co-Leader

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    buy ghost of tsushima
     
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  8. Meisterk

    Meisterk Once Cult Member

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    Japan rn to engrossed to make game with medieval/western background.
    They forgot there audience that like game with japanese theme & ghost of tsushima nail it
     
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  9. sandy32000

    sandy32000 Trainee

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    obviously kpop fans keep looking for things to hate
     

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